2013 and earlier
Glennerster, A. (2013). Depth perception. In Pashler, H. (Ed), The Encylopedia of the Mind (pp. 232-235). Thousand Oaks (CA): Sage; 2013.
Glennerster, A. (2013). Representing 3D shape and location. In Dickinson, S., & Pizlo, Z. (Eds), Shape perception in human and computer vision: an interdisciplinary perspective (pp 201-212). London: Springer-Verlag 2013.
Pickup, L. C., Fitzgibbon, A. W., & Glennerster, A. (2013). Modelling human visual navigation using multi-view scene reconstruction. Biological Cybernetics, 107(4), 449–464. https://doi.org/10.1007/s00422-013-0558-2
Wexler, M., Glennerster, A., Cavanagh, P., Ito, H., & Seno, T. (2013). Default perception of high-speed motion. Proceedings of the National Academy of Sciences, 110(17), 7080 LP – 7085. https://doi.org/10.1073/pnas.1213997110
Gilson, S. J., & Glennerster, A. (2012). High fidelity immersive virtual reality. In Virtual Reality / Book 1, Dr Christiane Eichenberg (Ed.), In Tech, Rijeka, Croatia.
Svarverud, E., Gilson, S., & Glennerster, A. (2012). A Demonstration of ‘Broken’ Visual Space. PLOS ONE, 7(3), e33782. https://doi.org/10.1371/journal.pone.0033782
Gilson, S. J., Fitzgibbon, A. W., & Glennerster, A. (2011). An automated calibration method for non-see-through head mounted displays. Journal of Neuroscience Methods, 199(2), 328–335. https://doi.org/10.1016/j.jneumeth.2011.05.011
Pickup, L., Fitzgibbon, A., Gilson, S., & Glennerster, A. (2011). View-based modelling of human visual navigation errors. 2011 IEEE 10th IVMSP Workshop: Perception and Visual Signal Analysis, 135–140. https://doi.org/10.1109/IVMSPW.2011.5970368
Svarverud, E., Gilson, S. J., & Glennerster, A. (2010). Cue combination for 3D location judgements. Journal of Vision, 10(1), 1–13. https://doi.org/10.1167/10.1.5
Gilson, S.J., Fitzgibbon, A.W., & Glennerster, A. (2009). An automated calibration method for non-see-through head mounted displays. In: 2009 International Conference on Computer Graphics & Virtual Reality, Las Vegas Nevada, USA, pp. 145-150.
Glennerster, A., Hansard M.E., Fitzgibbon A.W. (2009) View-Based Approaches to Spatial Representation in Human Vision. In: Cremers D., Rosenhahn B., Yuille A.L., Schmidt F.R. (eds), Statistical and Geometrical Approaches to Visual Motion Analysis. Lecture Notes in Computer Science, 5604. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-03061-1_10
Read, J. C. A., Phillipson, G. P., & Glennerster, A. (2009). Latitude and longitude vertical disparities. Journal of Vision, Vol. 9. https://doi.org/10.1167/9.13.11
Gilson, S. J., Fitzgibbon, A. W., & Glennerster, A. (2008). Spatial calibration of an optical see-through head-mounted display. Journal of Neuroscience Methods, 173(1), 140–146. https://doi.org/10.1016/j.jneumeth.2008.05.015
McLeod, P., Reed, N., Gilson, S., & Glennerster, A. (2008). How soccer players head the ball: a test of Optic Acceleration Cancellation theory with virtual reality. Vision Research, 48(13), 1479–1487. https://doi.org/10.1016/j.visres.2008.03.016
Glennerster, A. (2007). Marr’s vision: Twenty-five years on. Current Biology, 17(11), R397–R399. https://doi.org/https://doi.org/10.1016/j.cub.2007.03.035
Bradshaw, M., & Glennester, A. (2006). Stereoscopic acuity and observation distance. Spatial Vision, 19(1), 21-36. https://doi.org/10.1163/156856806775009250
Gilson, S. J., Fitzgibbon, A. W., & Glennerster, A. (2006). Quantitative analysis of accuracy of an inertial/acoustic 6DOF tracking system in motion. Journal of Neuroscience Methods, 154(1–2), 175–182. https://doi.org/10.1016/j.jneumeth.2005.12.013
Glennerster, A., Tcheang, L., Gilson, S. J., Fitzgibbon, A. W., & Parker, A. J. (2006). Humans Ignore Motion and Stereo Cues in Favor of a Fictional Stable World. Current Biology, 16(4), 428–432. https://doi.org/10.1016/j.cub.2006.01.019
Petrov, Y., & Glennerster, A. (2006). Disparity with respect to a local reference plane as a dominant cue for stereoscopic depth relief. Vision Research, 46(26), 4321–4332. https://doi.org/10.1016/j.visres.2006.07.011
Rauschecker, A. M., Solomon, S. G., & Glennerster, A. (2006). Stereo and motion parallax cues in human 3D vision: Can they vanish without a trace? Journal of Vision, 6(12), 12. https://doi.org/10.1167/6.12.12
Tcheang, L., Gilson, S. J., & Glennerster, A. (2005). Systematic distortions of perceptual stability investigated using immersive virtual reality. Vision Research, 45(16), 2177–2189. https://doi.org/10.1016/j.visres.2005.02.006
Petrov, Y., & Glennerster, A. (2004). The role of a local reference in stereoscopic detection of depth relief. Vision Research, 44(4), 367–376. https://doi.org/10.1016/j.visres.2003.09.034
Glennerster, A., & McKee, S. P. (2004). Sensitivity to depth relief on slanted surfaces. Journal of Vision, 4(5), 378—387. https://doi.org/10.1167/4.5.3