Aims & Objectives
PROJECT AIMS
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Explore the relationship between life, death, identity and social media
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Assemble a unique creative collaboration between a theatre company (Dante or Die), academic experts in theatre and death studies, and a creative technology industry (Marmelo)
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Engage audiences in immersive performance experiences that encourage them to reflect on virtual identity and the online legacies they will leave behind
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Stimulate innovations in uses of everyday communications and social media technologies for immersive performance and public events
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Pioneer the integration of immersive performance, innovative uses of everyday technologies and cross disciplinary academic expertise as an effective research method
PROJECT OBJECTIVES
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Make a performance, entitled User Not Found, in which the central character experiences mourning via the digital traces of his dead partner
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Draw on networks of venues that support and host Dante or Die performances to stage User Not Found in non-traditional performance spaces
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Produce an Application for interactive mobile devices, drawing on Marmelo’s expertise in using cutting edge technologies and working collaboratively with Dante or Die and Reading & Bath university-based researchers
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Engage spectators both collectively and individually in public performance events
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Run participatory workshops and hold a symposium around User Not Found with Marmelo and relevant stakeholders and researchers
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Create a network of academics, practitioners and other stakeholders to design a further more ambitious programme of research that integrates performance and new immersive social media applications to address research questions around identity, memory and place.